Thomas, Moncy T (2001) Conceptual study of a quad tree LOD management for visual simulation13;. Technical Report. National Aerospace Laboratories, Bangalore, India.
Full text available as:| PDF Restricted to Archive staff only Download (12Mb) |
Abstract
A visual system consists of a real-time render engine, texture files, 3D-terrain-model and 3D objects. The render engine should perform the Level of Detail (LaD) management for 3D geometry data and textures. A render engine software is developed which can perform the LaD switching management for 3D geometry data. LOD is achieved for terrain applications using a hierarchical data structure called quad tree. Using this, one can progressively display13; higher resolution data around some area of interest while other areas remain in low resolution. This software is implemented on Pentium PC using C language in the Linux environment. The graphics tool used is IRIS Performer. This document describes the implementation of a first13; version of such a level of detail algorithm using generic terrain database.
| Item Type: | Proj.Doc/Technical Report (Technical Report) |
|---|---|
| Uncontrolled Keywords: | Visual simulation;Level of detail;Textures;Quad tree |
| Subjects: | AERONAUTICS > Aerodynamics |
| Division/Department: | Flight Mechanics and Control Division |
| Depositing User: | Mrs Neetu Chandra |
| Date Deposited: | 04 Jul 2006 |
| Last Modified: | 24 May 2010 09:42 |
| URI: | http://nal-ir.nal.res.in/id/eprint/1527 |
Actions (login required)
| View Item |

